Time for action – Adding the paddle
We'll borrow a term from Pong to name our hittable surface "paddle". The paddle will be the thing the player uses to bounce the ball and keep it up in the air. We can build the paddle using Unity's built-in Cube primitive, like we did with the Sphere.
- In the menu, choose Game Object | Create Other | Cube.
Now, according to Hierarchy, we have three instances of GameObject in our Scene: the Ball, a Cube, and the Main Camera. Let's rename our Cube to remind us what it will do in the game.
- If the Cube is not selected, click on its name in the Hierarchy panel.
Rename it Paddle.
Now, we should make the Paddle more paddle-like ...
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