Time for action – space the shooter up a bit

I've never known a space shooter to take place in front of an apartment building, so let's get rid of our old backdrop. Then we'll pull a fun trick with multiple cameras to add a space backdrop to our game.

  1. Click on the brownstone apartment building GameObject and delete it from the Scene.
  2. Go to GameObject | Create Other | Camera to add a second camera to the scene.
  3. Rename the camera SpaceCam.
  4. In the Project panel, select the starfield texture.
  5. Go to GameObject | Create Other | GUI Texture.

    Suddenly, the starfield image appears in the Game view as shown in the following screenshot:

    Time for action – space the shooter up a bit

Suddenly, the starfield image ...

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