Time for action – turn on the lights

This hospital texture is great and all, but our level looks like something straight out of a survival horror game. Every hospital that I've ever visited has been bright and shiny. Let's add some lights to the level to perk it up some.

  1. Click on the green Y-axis cone in the axis gizmo at the top-right of the Scene view. This swings us around to a Top view, looking down on our Scene.
    Time for action – turn on the lights
  2. Pan and zoom the Scene view to center the hallway model.
    Time for action – turn on the lights
  3. In the menu, navigate to GameObject | Create Other | Point Light.
  4. Create a new ...

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