Now that we've seen how to transform objects and navigate the scene viewport successfully, let's proceed to complete our first level for the coin collection game. Let's separate the two floor meshes apart in space, leaving a gap between them that we'll fix by creating a bridge, which the player will be able to cross, moving between the floor spaces like islands. We can use the translate tool (W) to move objects around. See Figure 1.29:
If you want to create more floor objects, you can use the method that we've seen already by dragging and dropping the mesh asset in the Project ...