C# scripting in Unity
Defining game logic, rules, and behavior often requires scripting. Specifically, to transform a static and lifeless scene with objects into an environment that does something, a developer needs to code behaviors. It requires someone to define how things should act and react under specific conditions. The coin collection game is no exception to this. In particular, it requires three main features:
- To know when the player collects a coin
- To keep track of how many coins are collected during gameplay
- To determine whether a timer has expired
There's no default out-of-the-box functionality included with Unity to handle this scenario. So we must write some code to achieve it. Unity supports two languages, namely, UnityScript (sometimes ...