Building
So now it's time to build the game! That is, to compile and package the game into a standalone and self-executing form, which the gamer can run and play without needing to use the Unity Editor. Typically, when developing games, you'll reach a decision about your target platform (such as Windows, iOS, Android, and others) during the design phase and not at the end of development. It's often said that Unity is a 'develop once, deploy everywhere tool. This slogan can conjure up the unfortunate image that, after a game is made, it'll work just as effortlessly on every platform supported by Unity as it does on the desktop.
Unfortunately, things are not so simple; games that work well on desktop systems don't necessarily perform equally well ...
Get Unity 5.x By Example now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.