Keeping track of the player's progress and user settings during a game is vital to give your game a greater feel of depth and content. In this recipe, we will learn how to make our game remember the player's score between the different levels (scenes).
We have included a complete project in a Unity package named
game_HigherOrLower in the
1362_10_04 folder. In order to follow this recipe, we will import this package as the starting point.
To save and load player data, follow these steps:
scene1_gamePlaying, and so on).