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Unity 5.x Cookbook by Chico Queiroz, Matt Smith

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Conclusion

In this chapter, we have introduced some extra features and a range of approaches to improve game performance and collect performance data for analysis.

The first three recipes in this chapter provide some ideas for adding some extra features to your game (pausing, slow motion, and securing online games). The rest of the recipes in this chapter provide examples of how to investigate and improve the efficiency and performance of your game.

There's more...

Just as there are many components in a game, there are many parts of a game where processing bottlenecks may be found and need to be addressed to improve overall game performance. Some additional suggestions and further reference sources are now provided to provide a launching pad for ...

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