An editor extension to allow pickup type (and parameters) to be changed at design time via a custom Inspector UI

The use of enums and corresponding drop-down menus in the Inspector panel to restrict changes to one of a limited set often works fine (for example, pickup types for a pickup object). However, the trouble with this approach is, when two or more properties are related and need to be changed together, there is a danger of changing one property, for example, pickup type from Heart to Key, but forgetting to change corresponding properties; for example, leaving the Sprite Renderer component still showing a Heart sprite. Such mismatches cause problems both in terms of messing up intended level design and, of course, the frustration for the ...

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