Time for action – creating the city

Creating a city gives our tanks and our players a good place to play.

  1. For the purposes of this section, no part of the provided city was given a specific texture. It was just unwrapped and some tile-able textures were created. So, we need to start by importing the city and the textures to the Environment folder. Do it the same way that we imported the tank.

    Tip

    The files are TankBattleCity.blend, brick_001.png, brick_002.png, brick_003.png, dirt_001.png, dirt_003.png, pebbles_001.png, rocks_001.png, rubble_001.png, and water_002.png.

  2. Because the city was unwrapped, Unity still created a single material for it. However, textures were never applied in any modeling program. So, the material is plain white. We have ...

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