Chapter 4. Setting the Stage – Camera Effects and Lighting

In the previous chapter, you learned about the basic building blocks of any game: meshes, materials, and animations. We created a Tank Battle game that utilized all of these blocks.

In this chapter, we will expand upon the Tank Battle game. We will start with the addition of a skybox and distance fog. The exploration of camera effects continues with a target indicator overlay that uses a second camera. The creation of a turbo boost effect for the tank will round out our look at camera effects. Continuing with a look at lighting, we will finish off our tank environment with the addition of lightmaps and shadows.

In this chapter, we will cover the following topics:

  • Skyboxes
  • Distance fog ...

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