Time for action – using the boost effect
We will only be making a single script in this section. It will move the tank in a similar manner to the ChassisControls
script we created in the last chapter. The difference is, we won't have to hold down a button for the boost to work. Let's get to it.
- Start by creating a new script and calling it
TurboBoost
. - To start the script off, we need four variables. The first is a reference to
CharacterController
. We need this for movement. The second is how fast we will be moving while boosting. The third is how long, in seconds, we will be boosting. The last is used internally for whether or not we can boost and when we should stop.public CharacterController controller; public float boostSpeed = 50; public float ...
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