Time for action – adding collisions
We need to add some collision capabilities to our space objects, so that they can crash into each other and be shot at properly:
- Let's start by giving collision to the asteroid. Do this by first selecting the mesh for the asteroid and adding a MeshCollider component. This will later let us shoot at the asteroid.
- Next, select the same object that holds our
Asteroid
script component. Add a SphereCollider component to the object and adjust the Radius to be a little larger than the asteroid. This collider will detect when the asteroid has collided with the player. - The SphereCollider needs to have the Is Trigger checkbox ...
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