Unity Artificial Intelligence Programming - Fourth Edition
by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
Overview
Unity Artificial Intelligence Programming provides a comprehensive guide for integrating artificial intelligence into your Unity projects. By exploring the essential concepts like behavior trees, state machines, and navigation meshes, you will gain the skills to create smarter, more dynamic game characters and environments. Learn to utilize Unity's powerful tools, including machine learning techniques, to develop engaging and advanced game AI.
What this Book will help me do
- Understand fundamental AI concepts for games and learn to implement them in Unity 2018.
- Utilize automated movement techniques such as pathfinding and steering behaviors for characters.
- Build efficient, interactive, and dynamic non-player character systems using Behavior Trees and FSMs.
- Develop sensory systems and flocking algorithms to create realistic gameplay environments.
- Apply modern machine learning methods to enhance in-game AI decision-making.
Author(s)
Dr. Davide Aversa is an experienced game AI researcher and developer, with a deep understanding of artificial intelligence implementation. Aung Sithu Kyaw brings his expertise in Unity development to the writing team, ensuring practical usability of techniques. Alongside their technical acumen, the authors present concepts clearly and practically for application in real-world scenarios.
Who is it for?
This book is tailored for Unity developers who have a foundational knowledge of C programming and the Unity Editor. It is perfect for aspiring developers eager to enhance their games with compelling AI-driven characters and systems. Whether new to programming AI in games or looking to refine existing knowledge, this book will guide readers to effectively implement game AI techniques.
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