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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

Implement the Nodes

After we have made a plan for our Behavior Tree, the next step is to check whether our BT implementation of choice (in our case, Behavior Bricks) already includes some of the nodes. Of course, we want to reuse as much pre-made nodes as possible. Reading the Behaviors Bricks documentation, we can see that it already includes nodes such as IsTargetClose, MoveToGameObject, Wander, and AlwaysTrue, plus, of course, Repeat and Selectors.

Therefore, we need to write all the rest. Let's look at a step-by-step process to do this:

  1. Let's start with Shoot. First, we create a simple Action called ShootOnce that just shoots a single bullet:
using Pada1.BBCore; using Pada1.BBCore.Tasks;using BBUnity.Actions; [Action("Chapter09/ShootOnce")] ...
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Publisher Resources

ISBN: 9781789533910