Let's set up a very simple dice game in a new scene where a random number between 1 and 6 is generated, and checked against the input value. The player wins if the input value matches the dice result generated randomly, as shown in the following DiceGame.cs file:
public class DiceGame : MonoBehaviour { public string inputValue = "1"; public Text outputText; public InputField inputField; public Button button; int throwNormalDice() { Debug.Log("Throwing dice..."); Debug.Log("Finding random between 1 to 6..."); int diceResult = Random.Range(1,7); Debug.Log("Result: " + diceResult); return diceResult; } int throwLoadedDice() { Debug.Log("Throwing dice..."); int randomProbability = Random.Range(1,101); int diceResult ...