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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

Individual behavior

Boid is a term that was coined by Craig Reynold that refers to some bird-like object. We use this term to describe each individual object in our flock. Now, let's implement our boid behavior. You can find the behavior that controls each boid in our flock in the UnityFlock.cs script, which we'll examine now:

  1. The code in the UnityFlock.cs file is as follows:
using UnityEngine; using System.Collections; public class UnityFlock : MonoBehaviour { public float minSpeed = 20.0f; public float turnSpeed = 20.0f; public float randomFreq = 20.0f; public float randomForce = 20.0f; //alignment variables public float toOriginForce = 50.0f; public float toOriginRange = 100.0f; public float gravity = 2.0f; //seperation variables public ...
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Publisher Resources

ISBN: 9781789533910