Chapter 12: Putting It All Together
Over the previous eleven chapters, we've looked at various AI methods and built some simple demo applications using Unity3D. In this final chapter, we'll develop a more complex game example using some of the techniques we explored in previous chapters. The techniques we'll be using in this chapter include navigation meshes and finite-state machines (FSMs), but, more importantly, we will learn how to navigate and add AI to a pre-existing complex game. So, unlike the other chapters, this example is more like a real-world scenario.
In this chapter, we'll add AI to a simple tank combat game called TANKS! and contained in one of the official Unity tutorials, which, in turn, was inspired by an historic tank game ...
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