Chapter 2: Adding and Manipulating Objects

In the previous chapter, we discussed the importance of the Official Unity Programmer exam and what benefits it can produce for any developer who is looking to reassure either themselves or others in understanding programming in Unity. We also discussed the building blocks of being a programmer in general and our game's design brief.

As we are programmers working on a game engine, it is likely you will be working for a range of industries. In many of these industries, you will be issued with a technical brief/documentation (well, you should be!) for building an application. With this project, we are making a game, and the game design brief is effectively the blueprint for making this game. In this chapter, ...

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