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Unity Cookbook - Fifth Edition
book

Unity Cookbook - Fifth Edition

by Matt Smith, Shaun Ferns, Sinéad Murphy
November 2023
Intermediate to advanced
780 pages
19h 5m
English
Packt Publishing
Content preview from Unity Cookbook - Fifth Edition

5

Textures, Materials, and 3D Objects

3D games need 3D objects in their scenes! In this chapter, we will explore different ways of adding 3D objects to our scenes, including the following:

  • Using and adapting the built-in 3D primitives that Unity offers, such as cubes and cylinders
  • Importing 3D models from third parties, and converting other modeling formats into the .fbx format, the easiest format to use in Unity

We also want to customize how 3D objects look when seen by the user (via a Unity Camera). An understanding of textures and materials is needed to customize the look of 3D objects. A texture is a 2D image file that is used by the game engine as a source of pixels (colored dots), which can be used to influence the display of a 3D object. ...

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Publisher Resources

ISBN: 9781805123026