Thanks go out to Jenny Wang for her invaluable help with the research, concept testing, and 2D art assets required for this book.
Thanks also to Barry Paul and John Irvin for introducing me to the fine art of potato-gun marksmanship (I still can’t believe they actually beaned a bunny with that overripe orange) and to Erik Toraasen, whose many ideas for garden-gnome gameplay threatened to push the book way over schedule. From my 3ds Max class, I’d like to thank Brad Roach for “donating” the scarecrow used for some of the Mecanim experiments, and Jenny for taking the time to investigate Mixamo for character rigging. (You can read her report in Appendix A.)
The concept for the Gnomatic Garden Defender grew out of a frustration over ...