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Unity for Absolute Beginners by Sue Blackman

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Chapter     3

Scene Navigation and Physics

At this point, you have become familiar with creating, positioning, and manipulating various assets in a scene. The next logical step is to be able to experience your environment as a player. This is how you will be able to test the flow of your scene design and, as your game progresses, test functionality and game play.

Scene Navigation

Obviously, not all games will feature first-person or third-person navigation, but they are both a staple of the game industry and are important to be familiar with. In this chapter, you will be introduced to the First Person Controller and a lot of the concepts related to character navigation in general.

First Person Controller

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