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Unity for Absolute Beginners by Sue Blackman

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Chapter     11

Bonus Features

With your game in a “finished” state, you may occasionally have the opportunity to add a few of those missing details that got cut due to time or budget. In this chapter, you will revisit Mecanim to give your Gnomatic Garden Defender another weapon to fight the zombie-bunny hordes, bring the electric slug in as a power-up, and introduce a means of locating that last pesky zombie bunny required to win the game. You will begin with the feature that will most help the player to finish the game.

Creating a Zombie-Bunny Locator

While testing the game during its various stages of completion, you have undoubtedly discovered that the last one or two zombie bunnies can be difficult to find. You probably checked the Hierarchy ...

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