November 2013
Beginner
400 pages
9h 53m
English
What You’ll Learn in This Hour:
The basics of rigidbodies
How to use colliders
How to script with triggers
How to raycast
In this hour, you learn to work with the most prevalent physics concept in video games: collision. Collision, simply put, is knowing when the border of one object has come into contact with another object. ...
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