Hour 10. Collision
What You’ll Learn in This Hour:
The basics of rigidbodies
How to use colliders
How to script with triggers
How to raycast
In this hour, you learn to work with the most prevalent physics concept in video games: collision. Collision, simply put, is knowing when the border of one object has come into contact with another object. ...
Get Unity Game Development in 24 Hours, Sams Teach Yourself® now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.