• The basics of animators
• How to create the animators
• How to manage an animator with scripts
This hour you will be taking what you learned about animations previously and putting it to use with Unity’s new Mecanim animation system and animators. You will start by learning about animators and how they work. From there you will look at how to rig, or change the rigging, of models in Unity. After that you will create an animator and configure it. You will finish the hour by manipulating your animator through scripts to build an interactive demo.
Due to the complexity of animators, this hour will function like a big “Try-It-Yourself”. This means that you should be following ...