Skip to Content
Unity Game Development Cookbook
book

Unity Game Development Cookbook

by Paris Buttfield-Addison, Jon Manning, Tim Nugent
March 2019
Beginner
405 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from Unity Game Development Cookbook

Chapter 11. Sound and Music

Audio can be one of the most important parts of a game’s experience, and Unity has a wide range of tools for both simple and complex setups. In this chapter, we’ll discuss both the basics of how to get audio working in your scenes and more advanced ways to control how your game sounds.

Warning

Sound and music is far, far more important than you might suspect. Don’t leave out sound, music, and audio in your game.

As with other chapters, this chapter is far from an exhaustive collection of recipes covering literally everything you might ever need to do with audio in Unity. Instead, we try to cover the things that, as game developers, we find ourselves implementing over and over again, game after game.

11.1 Playing Sounds

Problem

You want to play sound and music in your game.

Solution

To play an audio clip, you first need an audio file to play. If you already have one in mind, drag and drop it into your project.

Tip

If you need sound effects for your game, there are places where you can find some for free. Kenney.nl has a decent collection of public-domain sound effects; community sites like Freesound have a wider range of both material and quality. You can also create your own; Bfxr is a free app for Windows and Mac that generates retro-style sound effects.

Once you’ve added the audio asset to your project, configure how Unity imports it by selecting it and looking at the Inspector (Figure 11-1). Unity supports .aif, .wav, .mp3, and .ogg audio. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unity Development Cookbook, 2nd Edition

Unity Development Cookbook, 2nd Edition

Paris Buttfield-Addison, Jon Manning, Tim Nugent
Unity Game Optimization - Third Edition

Unity Game Optimization - Third Edition

Dr. Davide Aversa, Chris Dickinson

Publisher Resources

ISBN: 9781491999141Errata Page