Now that we have our project set up, let's get started with creating our player:
Spritesfolder. Once inside, go to your operating system's browser window, open up the
Chapter 1/Assetsfolder that we provided, and drag the
playerShip.pngfile into the folder to move it into our project. Once added, confirm that the image is Sprite by clicking on it and confirming from the Inspector tab that Texture Type is
Sprite(Sprite (2D and UI) in 4.6). If it isn't, simply change it to that, and then click on the Apply button. Have a look at the following screenshot:
If you do not want to drag-and-drop the files, you can also right-click within the folder in the Project Browser (bottom-left corner) and select Import ...