Creating our scene
Now that we have our project set up, let's get started with creating our player:
- Double-click on the
Sprites
folder. Once inside, go to your operating system's browser window, open up theChapter 1/Assets
folder that we provided, and drag theplayerShip.png
file into the folder to move it into our project. Once added, confirm that the image is Sprite by clicking on it and confirming from the Inspector tab that Texture Type isSprite
(Sprite (2D and UI) in 4.6). If it isn't, simply change it to that, and then click on the Apply button. Have a look at the following screenshot:Note
If you do not want to drag-and-drop the files, you can also right-click within the folder in the Project Browser (bottom-left corner) and select Import ...
Get Unity Game Development Blueprints now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.