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Unity Game Development Blueprints by John P. Doran

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Adding in points, score, and wave numbers

One of the most important things to do in a game is reward the player and give them a sense of progression. For now, let's reward the player with a score we will display for them and also let the player know exactly which wave he is on. Perform the following steps:

  1. Create a new GUI Text object by going to the Hierarchy tab and selecting Create | GUI Text.

    Note

    If you are using the Unity 4.6 beta or higher versions, instead of creating the object in this way, you will need to select GameObject | Create Empty to create an empty object. Once you've done that with the object selected, then click on Component | Rendering | GUIText to add the component there.

  2. After this, switch to the Game tab, as you will be unable ...

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