O'Reilly logo

Unity Game Development Blueprints by John P. Doran

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Using controller input

One of the biggest advantages of using Unity as a game engine is the fact that you can support multiple platforms with minimal changes to your base game. In fact, right now, if you plug in an Xbox 360 Controller into your computer, restart Unity, and then try to play the game, you'll notice that the left-hand side joystick already moves the player, and if you press the Y button, you will jump into the air. However, some of the aspects don't work, so let's get them implemented.

Let's get started by performing the following steps:

  1. The first thing that we're going to need to do is let Unity know that we want to work with some new input. So, to do that, we will need to navigate to Edit | Project Settings | Input. Have a look at ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required