To begin with, let's look at one of the simplest ways to save/load data for individual pieces of simple data using the
PlayerPrefs class allows us to store small amounts of data on the end user's machine. Using
PlayerPrefs is a great way to save data for user levels, the coordinates of where enemies are, or a high score so that when the user comes back to the game, it shows the highest score achieved over the course of all games played.
When I say small amounts of data, on the WebPlayer you can store only 1 MB of data, but this is the only limitation aside from hard drive space as of this writing.
PlayerPrefs class can store the following types:
string. There are ...