The interface

The Unity interface, like many other working environments, has a customizable layout. Consisting of several dockable spaces, you can pick which parts of the interface appear where. Let's take a look at a typical Unity layout:

The interface

As the previous image demonstrates (PC version shown), there are five different elements you'll be dealing with:

  • Scene [1] where the game is constructed
  • Hierarchy [2] a list of GameObjects in the scene
  • Inspector [3] settings for currently selected asset/object
  • Game [4] the preview window, active only in play mode
  • Project [5] a list of your project's assets, acts as a library

The Scene window and Hierarchy

The Scene

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