The interface
The Unity interface, like many other working environments, has a customizable layout. Consisting of several dockable spaces, you can pick which parts of the interface appear where. Let's take a look at a typical Unity layout:
As the previous image demonstrates (PC version shown), there are five different elements you'll be dealing with:
- Scene [1] where the game is constructed
- Hierarchy [2] a list of GameObjects in the scene
- Inspector [3] settings for currently selected asset/object
- Game [4] the preview window, active only in play mode
- Project [5] a list of your project's assets, acts as a library
The Scene window and Hierarchy
The Scene
Get Unity Game Development Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.