Chapter 7. Particle Systems
In this chapter, we will take a look at some of the rendering effects available to you as a Unity developer. To create more dynamic 3D worlds, rendering effects outside of simple materials and texturing are used to simulate, and often accentuate, the features of the real world. Many 3D games have adopted visual conventions of camera-captured imagery, introducing such effects as lens flares and light trails as part of a simulated viewpoint which in real terms would never witness such effects.
We have already taken advantage of the lens flare rendering effect in Chapter 2, where we utilized a Sun lens flare on the light component of our main directional light. In this chapter, we will look at more versatile effects that ...
Get Unity Game Development Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.