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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Loading audio files

The following are the three settings that dictate how an audio file is loaded:

  • Preload Audio Data
  • Load In Background
  • Load Type
What we see when we look at an imported file in the inspector.

Our audio files are initially packaged as binary data files that are bundled with our application, which reside on the hard disk of the device (although in some cases they are downloaded from somewhere on the internet). Loading audio data simply means pulling it into main memory (RAM) so that it can be later processed by audio decoders, which then convert the data into audio signals to our headphones or speakers. However, how loading ...

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Publisher Resources

ISBN: 9781838556518