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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Singleton components

As mentioned previously, static classes have difficulty interfacing with Unity-related functionality and cannot directly make use of MonoBehaviour features, such as event callbacks, coroutines, hierarchical design, and Prefabs. Also, since there's no object to select in the Inspector window, we lose the ability to inspect the data of a static class at runtime through the Inspector window, which can make debugging difficult. These are features that we may wish to make use of in our global classes.

A common solution to this problem is to implement a component that acts as a singleton—it provides static methods to grant global access, and only one instance of MonoBehaviour is ever allowed to exist at any given time.

The ...

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Publisher Resources

ISBN: 9781838556518