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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Poolable components

Let's first define an interface class for a component that can be used in the pooling system:

public interface IPoolableComponent {  void Spawned();  void Despawned();}

The approach for IPoolableComponent will be very different from the approach taken for IPoolableObject. The objects being created this time are GameObjects, which are a lot trickier to work with than standard objects because of how much of their runtime behavior is already handled through the Unity engine and how little low-level access we have to it.

GameObjects do not give us access to an equivalent New() method that we can invoke any time the object is created, and we cannot derive from the GameObject class to implement one. GameObjects are created either ...

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Publisher Resources

ISBN: 9781838556518