November 2019
Intermediate to advanced
404 pages
12h 9m
English
Render State in Unity is essentially exposed to us via materials. Materials are containers around shaders, short programs that define how the GPU should render incoming vertex and texture data. A shader on its own does not have the necessary knowledge of the state to accomplish anything of value. A shader requires input such as diffuse textures, normal maps, and lighting information, and effectively dictates what Render State variables need to be set in order to render the incoming data.
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