June 2015
Intermediate to advanced
352 pages
12h 7m
English
This chapter covers
The movement demo from the previous chapter was pretty cool but still not really a game. Let’s turn that movement demo into a first-person shooter. If you think about what else we need now, it boils down to the ability to shoot, and things to shoot at. First we’re going to write scripts that enable the player to shoot objects in the scene. Then we’re going to build enemies to populate the scene, including code to both wander around aimlessly and react to being hit. Finally we’re going to enable the enemies ...
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