June 2015
Intermediate to advanced
352 pages
12h 7m
English
This chapter covers
In this chapter you’ll build a 2D interface display for a 3D game. So far, we’ve focused on the virtual scene itself while building a first-person demo. But every game needs abstract interaction and information displays in addition to the virtual scene the gameplay takes place in. This is true for all games, whether 2D or 3D, first-person shooter or puzzle game.
These abstract interaction displays are referred to as the UI, or more specifically ...
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