June 2015
Intermediate to advanced
352 pages
12h 7m
English
This chapter covers
In this chapter you’ll create another 3D game, but this time you’ll be working in a new game genre. If you think back to chapter 2, you built a movement demo for a first-person game. Now you’re going to write another movement demo, but this time it’ll involve third-person movement. The most important difference is the placement of the camera relative to the player: a player sees through their character’s ...
Read now
Unlock full access