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Unity in Action
book

Unity in Action

by Joseph Hocking
June 2015
Intermediate to advanced
352 pages
12h 7m
English
Manning Publications
Content preview from Unity in Action

Chapter 10. Playing audio: sound effects and music

This chapter covers

  • Importing and playing audio clips for various sound effects
  • Using 2D sounds for the UI and 3D sounds in the scene
  • Modulating the volume of all sounds when they play
  • Playing background music while the game is going on
  • Fading in and out between different background tunes

Although graphics get most of the attention when it comes to content in video games, audio is crucial, too. Most games play background music and have sound effects. Accordingly, Unity has audio functionality so that you can put sound effects and music into your games. Unity can import and play a variety of audio file formats, adjust the volume of sounds, and even handle sounds playing from a specific ...

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Publisher Resources

ISBN: 9781617292323Publisher SupportPublisher WebsiteErrata Page