June 2015
Intermediate to advanced
352 pages
12h 7m
English
In chapters 2 and 4 we looked at creating levels with large flat walls and floors. But what about more detailed objects? What if you want, say, interesting furniture in the room? You can accomplish that by building 3D models in external 3D art apps. Recall the definition from the introduction to chapter 4: 3D models are the mesh objects in the game (that is, the three-dimensional shapes). In this appendix I’ll show you how to create a mesh object of a simple bench (see figure C.1).

While appendix B lists a number of 3D art tools, we’ll use ...
Read now
Unlock full access