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Unity in Action, Second Edition
book

Unity in Action, Second Edition

by Joseph Hocking
April 2018
Intermediate to advanced content levelIntermediate to advanced
400 pages
11h
English
Manning Publications
Content preview from Unity in Action, Second Edition

afterword

At this point, you know everything you need to know to build a complete game using Unity—everything from a programming standpoint, that is; a top-notch game needs fantastic art and sound, too. But success as a game developer involves a lot more than technical skills. Let’s face it—learning Unity isn’t your end goal. Your goal is to create successful games, and Unity is just a tool (granted, a very good tool) to get you to that goal.

Beyond the technical skills to implement everything in the game, you need an additional intangible attribute: grit. I’m talking about the doggedness and confidence to keep working on a challenging project and see it through to the end; what I sometimes refer to as “finishing ability.” There’s only one way ...

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