April 2018
Intermediate to advanced
400 pages
11h
English
This chapter covers
Implementing functional items is the next topic we’re going to focus on. Previous chapters covered a number of different elements of a complete game: movement, enemies, the UI, and so forth. But our projects have lacked anything to interact with other than enemies, nor have they had much in the way of game state. In this chapter, you’ll learn how to create functional devices like doors. We’ll also discuss collecting ...