12 Putting the parts together into a complete game

This chapter covers

  • Assembling objects and code from other projects
  • Programming point-and-click controls
  • Upgrading the UI from the old to a new system
  • Loading new levels in response to objectives
  • Setting up win/loss conditions
  • Saving and loading the player’s progress

The project in this chapter will tie together everything from previous chapters. Most chapters have been pretty self-contained, and there hasn’t been an end-to-end look at the entire game. I’ll walk you through pulling together pieces that have been introduced separately so that you know how to build a complete game out of all the pieces. I’ll also discuss the encompassing structure of the game, including switching levels ...

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