Skip to Main Content
Unity in Action, Second Edition
book

Unity in Action, Second Edition

by Joseph Hocking
April 2018
Intermediate to advanced content levelIntermediate to advanced
400 pages
11h
English
Manning Publications
Content preview from Unity in Action, Second Edition

12 Putting the parts together into a complete game

This chapter covers

  • Assembling objects and code from other projects
  • Programming point-and-click controls
  • Upgrading the UI from the old to a new system
  • Loading new levels in response to objectives
  • Setting up win/loss conditions
  • Saving and loading the player’s progress

The project in this chapter will tie together everything from previous chapters. Most chapters have been pretty self-contained, and there hasn’t been an end-to-end look at the entire game. I’ll walk you through pulling together pieces that have been introduced separately so that you know how to build a complete game out of all the pieces. I’ll also discuss the encompassing structure of the game, including switching levels ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity Game Optimization - Third Edition

Unity Game Optimization - Third Edition

Dr. Davide Aversa, Chris Dickinson
Unity Game Development Cookbook

Unity Game Development Cookbook

Paris Buttfield-Addison, Jon Manning, Tim Nugent

Publisher Resources

ISBN: 9781617294969Supplemental ContentPublisher SupportOtherPublisher WebsiteSupplemental ContentErrata PagePurchase Link