January 2022
Beginner
416 pages
11h 53m
English
Developing a game using Unity relies on a variety of external software tools for taking care of various tasks. In chapter 1, we discussed one external tool: Visual Studio, which is technically a separate application, even though it’s bundled along with Unity. In a similar manner, developers rely on an array of external tools to do work not internal to Unity.
This isn’t to say that Unity is lacking capabilities that it ought to have. Rather, the game development process is so complex and multifaceted that any well-designed piece of software with a clear focus and clean separation of concerns will inevitably limit itself to being good at a limited subset of the process. In this case, Unity concentrates ...
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