January 2022
Beginner
416 pages
11h 53m
English
This chapter covers
Taking aim and firing, both for the player and for enemies
Detecting and responding to hits
Making enemies that wander around
Spawning new objects in the scene
The movement demo from the previous chapter was pretty cool but still not really a game. Let’s turn that movement demo into a first-person shooter. If you think about what else we need now, it boils down to the ability to shoot and having things to shoot at.
First, we’re going to write scripts that enable the player to shoot objects in the scene. Then, we’re going to build enemies to populate the scene, including code to both wander around aimlessly and react to being hit. Finally, we’re going to enable the enemies ...
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