January 2022
Beginner
416 pages
11h 53m
English
This chapter covers
Understanding art assets used in game development
Building prototype levels through whiteboxing
Using 2D images in Unity
Importing custom 3D models
Crafting particle effects
We’ve been focusing mostly on how the game functions and not as much on how the game looks. That was no accident—this book is mostly about programming games in Unity. Still, it’s important to understand how to work on and improve the visuals. Before we get back to the book’s main focus on coding various parts of the game, let’s spend a chapter learning about game art so that your projects won’t always end up with just blank boxes sliding around.
All of the visual content in a game is made up of art assets. ...
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