4 Developing graphics for your game

This chapter covers

  • Understanding art assets used in game development

  • Building prototype levels through whiteboxing

  • Using 2D images in Unity

  • Importing custom 3D models

  • Crafting particle effects

We’ve been focusing mostly on how the game functions and not as much on how the game looks. That was no accident—this book is mostly about programming games in Unity. Still, it’s important to understand how to work on and improve the visuals. Before we get back to the book’s main focus on coding various parts of the game, let’s spend a chapter learning about game art so that your projects won’t always end up with just blank boxes sliding around.

All of the visual content in a game is made up of art assets. ...

Get Unity in Action, Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.