January 2022
Beginner
416 pages
11h 53m
English
This chapter covers
Adding real-time shadows to the scene
Making the camera orbit around its target
Changing rotation smoothly using the lerp algorithm
Handling ground detection for jumping, ledges, and slopes
Applying and controlling animation for a lifelike character
In this chapter, you’ll create another 3D game, but this time you’ll be working in a new game genre. In chapter 2, you built a movement demo for a first-person game. Now you’re going to write another movement demo, but this time it’ll involve third-person movement. The most important difference is the placement of the camera relative to the player: a player sees through their character’s eyes in first-person ...