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Unity Multiplayer Games by Alan Stagner

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Introducing UDP communication

The built-in Unity networking is built upon RakNet. RakNet uses UDP communication for efficiency.

UDP (User Datagram Protocols) is a simple way to send messages to another computer. These messages are largely unchecked, beyond a simple checksum to ensure that the message has not been corrupted. Because of this, messages are not guaranteed to arrive, nor are they guaranteed to only arrive once (occasionally a single message can be delivered twice or more), or even in any particular order. TCP, on the other hand, guarantees each message to be received just once, and in the exact order they were sent, although this can result in increased latency (messages must be resent several times if they fail to reach the target, ...

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