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Unity Multiplayer Games by Alan Stagner

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Writing a custom state serializer

While initially a game might simply serialize Transform or Rigidbody for testing, eventually it is often necessary to write a custom serialization function. This is a surprisingly easy task.

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

Here is a script that sends an object's position over the network:

using UnityEngine; using System.Collections; public class ExampleUnityNetworkSerializePosition : MonoBehaviour { public void OnSerializeNetworkView( BitStream stream, ...

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